3D & Generative · Sep 13, 2026

Astra -> Concept -> Blender -> Game Asset

Astra -> Concept -> Blender -> Game Asset by EscalatorEDU, credited to Claude Opus 4.6. Watch the 3D & Generative video and visit the original Reddit post.

EscalatorEDUu/EscalatorEDU
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Opus 4.6
2 net upvotes on Reddit, checked Oct 7, 2026
From the creator’s post · EscalatorEDU on Reddit
I've been working with Astra to improve some of my Opus 4.6 - 5.0 and Fable created models. I've been impressed with how Codex has simplified the pipeline and improved the quality of assets. I wasn't originally planning to post about this, sorry if some details are short or direct comparisons missing, I didn't document every single step but figured I'd share anyways. **TLDR:** I'm working on a space game, this is one model that was taken from Imagegen2 concept art -> 3 million triangle blender model -> Less than 40k -> Imported to UE5.7 project. In the video, the thruster gas graphic and environment object weren't not a priority. Thrusters will receive higher quality VFX in Unreal Engine, currently blue is acceleration thrust and orange identifies deacceleration thrust. The object the model interacts with is just a throw-away sample object built with basic prompt and no quality improvements. I'll place some photos of different stages of work in a comment. **Cost:** \~65-75% of my…
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