3D & Generative · Aug 26, 2026
We made a video about how World of ClaudeCraft happened. Weekend AI experiment in June to a three.js MMORPG shipping every couple of days
We made a video about how World of ClaudeCraft happened. Weekend AI… by BusinessObvious76. Watch the 3D & Generative video and visit the original Reddit post.
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Hey r/threejs. We put together a video on how WoC came to be, so here's the technical side to go with it for this crowd. The whole thing is open source under MIT, around 2.2k stars, over 500 forks and 60+ contributors: [github.com/levy-street/world-of-claudecraft](http://github.com/levy-street/world-of-claudecraft) Some of the three.js problems we've had to solve that might interest people here: * Chunk streaming replaced all-at-once world residency so a full continent loads progressively in the browser * Far-field sprite impostors for distant geometry, which let us remove distance fog entirely * A deterministic character physics engine shared by the sim, server, and client predictor, so props collide identically everywhere * All 296 ability VFX are authored and rendered live in three.js, no pre-rendered effects anywhere * Procedurally generated dungeons built from a seed at runtime * Mob models kept around 5,000 polys so everything stays performant in a browser tab One community…
The prompt behind it.
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Video and prompt by BusinessObvious76. Original post ↗


