3D & Generative · Aug 16, 2026
Game Title: Burn Ledger - Just hit 100 players! Looking for more!
Game Title: Burn Ledger - Just hit 100 players!… by ptandron. Watch the 3D & Generative video, explore the shared prompt and visit the original Reddit post.
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View on Reddit# Playable Link: [https://burnledger.space](https://burnledger.space) # Platform: WebGL, best on desktop, playable on mobile, but mostly for notifications. # Description: Burn Ledger is a **real-time, tick-based, persistent, single-shard, online, 2D, space sim, in our solar system,**featuring **real orbital mechanics, exploration, mining, and combat.** ***Wait, what?*** * **real-time:** Everything happens on the server in 1:1 real time. All the planets, moons, asteroids, space stations, and ships move *just as they would in real life* assuming the ships could accelerate that fast. * **tick-based:** The server "ticks" over every 5 minutes. You plan your ship's actions for future ticks. *Between ticks the server is doing nothing* (except serving information to clients). When the next tick rolls around the server advances the bodies, and executes everything the players have planned for that tick. Everything happens ON THE SERVER. The client is just an interface to the server to…
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over every 5 minutes. You plan your ship's actions for future ticks. *Between ticks the server is doing nothing* (except serving information to clients). When the next tick rolls around the server advances the bodies, and executes everything the players have planned for that tick. Everything happens ON THE SERVER. The client is just an interface to the server to assist you in planning your future actions. This is not a FPS! It's a slow-burn strategy game. Take the long view. * **persistent:** Whether or not you have the client open on your device, your ship is still flying through space on the server. You can't escape an attack by logging out (but you can by docking your ship at a station!). * **single-shard:** Everyone is operating in the same solar system. There's only one instance of Burn Ledger. * **2D:** The solar system is squished down to 2 dimensions. Everything happens in along the ecliptic. It's hard enough to intercept an enemy's ship in two dimensions; I can only imagine how hard it would be in three! * **our solar system:** Yes! Our solar system, right now! All the bodies are exactly where they are in the night sky right now. * **real orbital mechanics:** The physics in Burn Ledger uses a combination of Kepler orbits (for bodies) and deterministic Newtonian motion (for ships). Google Kepler vs Newton physics for some fun learning! The client shows you your ship's exact trajectory 5 days out factoring in the motion of the planets and any thruster burns you have planned. You will end up *exactly* where it says you will (unless someone vaporizes you). I took two liberties with ship physics to make the game more fun and playable: * **Fuel has no mass:** With some sci-fi hand-waving, fuel (measured in delta-V, or the amount it can change the velocity of your ship) in Burn Ledger has no mass (unlike today's space rockets), so you don't have to factor continuously-changing mass into your burn planning. Cargo, on the other hand, still has mass and will eat into your delta-V! * **Thrust is insane:** Thrust in Burn Ledger is shown as a multiple of
Video and prompt by ptandron. Original post ↗


