3D & Generative · Aug 12, 2026
I used Claude to build a WebGL Fluid Simulation with full-screen visuals and interactive controls
I used Claude to build a WebGL Fluid Simulation with full-screen visuals… by vinishkapoor. Watch the 3D & Generative video and visit the original Reddit post.
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I took Pavel Dobryakov's open-source WebGL Fluid Simulation engine (MIT licensed) and used Claude to help me build a complete interactive experience around it. **What Claude helped me build:** * Custom UI layer with Settings panel, Auto Animate mode, and Screenshot capture * Full-screen mode with a clean toolbar layout * Help and About dialogs explaining the simulation * The entire front-end wrapper connecting the WebGL shader engine to user-friendly controls * Responsive design so it works across devices The simulation itself renders fluid dynamics in real-time using Navier-Stokes equations through WebGL shaders. You can click, drag, and interact with the fluid, or just hit Auto Animate and watch it go. It is completely free to use, no signup, no ads gating it. Try it here: [https://vinish.dev/fluid-simulation](https://vinish.dev/fluid-simulation) The core WebGL engine is credited to Pavel Dobryakov's open-source project. I used Claude to handle everything around it, from the…
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Video and prompt by vinishkapoor. Original post ↗


