Motion Design Β· Nov 2, 2026
He dunked so hard the backboard exploded π₯π
He dunked so hard the backboard exploded π₯π by Lemillionaire, credited to Claude Opus 5.5. Watch the Motion Design video and visit the original X post.
Lemillionaire@_Lemillionaire_
View on XHe dunked so hard the backboard exploded π₯π No game engine. No sprites. No beat files. Claude Opus 5.5 built this whole streetball game on a city block floating in the sky. Wait for the glass to break π What's actually happening in this video: The block A rooftop court hanging over the clouds: brownstones with fire escapes, a water tower, neon signs, graffiti walls, chain-link fences, a DJ booth with speaker stacks, a food cart, a parked car and waterfalls pouring off the edge. The game is real, not an animation 3-on-3, first to 21, fully AI-driven: β ball handlers read the defense: drive, pull up, kick it out β crossovers can break a defender's ankles (and drop him to the floor) β cutters get alley-oop lobs at the rim β every shot is real physics: swish, rim-out, rebound β defenders contest, block shots, jump passing lanes β hit three in a row and you're ON FIRE Nothing is scripted. Different seed, different game. The effects Dunks trigger slow-mo, camera shake, shockwaves,β¦
The prompt behind it.
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Video and prompt by Lemillionaire. Original post β



