3D & Generative · Oct 30, 2026
3D animation with Claude Opus 5.5 is way easier than you think
3D animation with Claude Opus 5.5 is way easier than… by Paruchh, credited to Claude Opus 5.5. Watch the 3D & Generative video and visit the original X post.
Paruchh@theparuchh
View on X3D animation with Claude Opus 5.5 is way easier than you think Everyone asks for my secret, so here's the full recipe behind every creature in my game > 1. Motion is written in code, frame by frame No video AI, no mocap, no ready-made clips. Every move gets a wind-up, a sharp hit, a heavy recovery and a pause so it reads. Feet are planted first, the body follows > 2. Check with numbers, not eyes A script measures foot sliding (4.6 mm on the crocodile walk), legs under the floor, loop seams, a tongue poking out of a closed mouth, a snail body clipping through its shell > 3. Look at it from every side Claude renders frames from several angles and puts the model next to the concept. A bad pass goes back. The snail shell took 3 tries > 4. Reuse everything Each new creature is built on the tools from the last one, so the same mistake never happens twice > 5. Your feedback is the secret ingredient Make it, watch it, give one specific fix. "The croc looks like plasticine" did more…
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Video and prompt by Paruchh. Original post ↗



