3D & Generative · Oct 6, 2026

Opus 5.5に粘菌アルゴリズムで公園のランドスケープを考えさせたり、実在の公園との比較をさせる

Opus… by KOBATAKA|Vibe Modeling, credited to Claude Opus 5.5. Watch the 3D & Generative video and visit the original X post.

KOBATAKA|Vibe Modeling@shion_takk
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Opus 5.5
17 likes · 1,570 views on X, checked Oct 7, 2026
From the creator’s post · KOBATAKA|Vibe Modeling on X
Opus 5.5に粘菌アルゴリズムで公園のランドスケープを考えさせたり、実在の公園との比較をさせる 作業全般:Opus 5.5(Claude Code) モデル制作:Blender ナレーション:AivisSpeech Engine 動画・音声:Remotion, ffmpeg, ffprobe 粘菌のモデル: Tero 型の適応ネットワーク(Kirchhoff の流れ+dD/dt = f(|Q|) − D) 歩きやすさ: Tobler の歩行関数 踏み跡: Helbing の踏み跡モデル 低木の枝ぶり: Space Colonization 動物の道: 電気回路とランダムウォークの対応(Doyle & Snell、Circuitscape 型の電流) We let a slime mold design park paths. In a real park (Maioka, Yokohama), ~40% of its network lies within 5 m of real trails (18% by chance). A sun-averse mold raised shade from 47% to 76% for a 4% longer walk. Not an answer machine, but a partner that widens the options.
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