Short Film · Sep 27, 2026
Devlog 1 🗡️
Devlog 1 🗡️ by Project: Vendetta, credited to Claude Opus 5.5. Watch the Short Film video and visit the original X post.
Project: Vendetta@LunaciaVendetta
View on XDevlog 1 🗡️ I started this project thinking AI could handle art, UI, animations, models, trailers... but not the actual game. Too big, too complex, needed a human at the wheel. Then I saw what people built at the Axie Vibeathon and had to rethink that. Today I put it to the test, I used Claude Opus 5.5 for actual gameplay programming. Still needs heavy review (especially non-C++ assets and multiplayer replication), but what used to take days took hours. From now on, AI's on programming duty too. 🚀 What shipped today: 🌙⚔️ Enemy AI is in! Bandits patrol Kenshi-style, waypoints, camp wandering, stopping to look around. 👁️ Detection: 120° vision cone, ~15m range, plus hearing. Spot you → brief alert turn → weapon out → charge. ⚔️ Combat: same directional system as the player. 1s telegraph, then light/heavy from Up, Left, or Right. Read it, block it, punish it. 🐺 Group behavior: one bandit spots you, the whole squad gets alerted. Backstab one and it turns to fight. 🏃…
The prompt behind it.
The creator has not shared a public prompt. Visit the original post for more about this work.
Video and prompt by Project: Vendetta. Original post ↗



