3D & Generative · Oct 7, 2026
Need some fresh eyes on the combat in my isometric ARPG — what would you improve?
Need some fresh eyes on the combat in my… by freesoulapps, credited to Claude Opus 5.5. Watch the 3D & Generative video and visit the original Reddit post.
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I’ve been building this isometric sci-fi ARPG for a while now. A lot of the development is being done with GPT-6 Astra and Claude Opus 5.5 agents, and I’m using Meshy for quite a few of the 3D models. This is the current combat. I’ve been looking at it for too long at this point, so I’m curious what stands out to fresh eyes. What looks wrong or weak? What feels missing? Could be anything — hit impact, enemy reactions, movement, animations, VFX, sound, readability, pacing, camera, whatever. I’m not really looking for “looks cool”, I’d rather hear what you think needs work. If you could change 2–3 things first, what would they be?
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Video and prompt by freesoulapps. Original post ↗


