Motion Design · Oct 7, 2026
A Month Into Developing Overdrive: My Transformers Inspired Wave Survival Game!
A Month Into Developing Overdrive: My Transformers… by ProfMags, credited to Claude Opus 5.5. Watch the Motion Design video and visit the original Reddit post.
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Hello! First time posting here :) I’ve been working on a game called **Overdrive** for about a month now. It’s heavily inspired by the Escalation mode from *Transformers: War for Cybertron*, which was always one of my favorite parts of that game. Overdrive is an infinite wave-based survival game built around fast-paced combat, transforming between robot and vehicle forms, and a movement system that’s meant to be genuinely fun to use. I’ve been putting a lot of time into things like wall running, wall jumping, sliding, dodging, boosting, vehicle movement, transformations, abilities, different enemy types, bosses, and making the waves gradually become more difficult and varied the longer you survive. I really want the game to feel fast, fluid, and chaotic in a good way, where movement is just as important as shooting. A lot of my focus has been on making it fun to move around the map, transform during combat, dodge attacks, reposition quickly, and take advantage of all the different…
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Video and prompt by ProfMags. Original post ↗


