3D & Generative · Oct 6, 2026
Antigravity Reimplemented Reveal
Antigravity Reimplemented Reveal by angrymarky, credited to Claude Opus 5.5. Watch the 3D & Generative video and visit the original Reddit post.
angrymarkyu/angrymarky
View on RedditOpen the original Reddit post for the version with sound.
This is a full rebuild of Wipeout HD Fury in Godot 4.7.2 with OpenGL renderer. Game's PPU and SPU code and its RSX shader programs is reverse-engineered and faithfully rewritten in GDScript and Godot shaders. It's not a perfect 1:1 copy, some parts of the code is too hard and long to fully decompile, so those are approximated or filled in with educated guesses, and every guess is flagged as one. Physics gets checked tick by tick against live RPCS3 captures, and graphics and HUD against RPCS3 frames. With a ton of automated tests plus a lot of side-by-side comparisons, it honestly feels like the original game. Everything actually started back in July as a PS3 recomp project. Nobody has really finished one of those yet. I did get a full recompilation pipeline working, but progress was painfully slow week after week, so I switched to a reimplementation instead. Also, being on a game engine means way easier to port to other platforms and graphics APIs later, mod it, and so on. Quick…
The prompt behind it.
The creator has not shared a public prompt. Visit the original post for more about this work.
Video and prompt by angrymarky. Original post ↗


