Motion Design · Oct 6, 2026
I'm building a true VR conversion of Warhammer 40,000: Space Marine (2011) — full body ownership, tracked hands, and you can throw Orks
I'm building a true VR conversion of Warhammer 40,000: Space Marine (2011) —… by benor83000. Watch the Motion Design video and visit the original Reddit post.
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Not a camera hack. You don't watch Titus — you are him. What works in the headset right now: - **True stereo** — both eyes rendered by the engine. No depth-map trickery. - **Full-skeleton body ownership** — look down and the plate is on your chest. We drive Titus's bones outright rather than patching over the game's animation. - **Tracked hands** — chainsword and bolter welded to them, you aim down the barrel with your arm. - **Holsters** — the blade comes off your hip when you reach for it. - **A kneeling Rite of Arming** — a Techmarine speaks the litany, you answer out loud, you T-pose, and the armour is measured to your body before the game starts. - **Physical melee** — grab a gretchin out of the mob, lift him, throw him. Fourteen metres on the longest one, measured. Bare-fisted punches kill, and the blood stays on your gauntlets. https://www.youtube.com/@MachineSpiritVR/videos How it's made, plainly: I direct Claude…
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