Motion Design · Oct 6, 2026
One Month Into Developing Overdrive: My Transformers Inspired Wave Survival Game
One Month Into Developing Overdrive: My… by ProfMags, credited to Claude Opus 5.5. Watch the Motion Design video and visit the original Reddit post.
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Hello! First time posting here :) I’ve been working on a game called **Overdrive** for about a month now. It’s heavily inspired by the Escalation mode from *Transformers: War for Cybertron*, which was always one of my favorite parts of that game. Overdrive is an infinite wave-based survival game focused around fast-paced combat, transforming between robot and vehicle forms, and having a movement system that’s just genuinely fun to mess around with. I’ve been putting a lot of time into things like wall running, wall jumping, sliding, dodging, boosting, vehicle movement, transformations, abilities, different enemy types, and gradually making the waves more difficult as you survive longer. This is still a **very early build**, so there are definitely a lot of bugs, unfinished systems, placeholder animations, rough VFX, balancing issues, and other things that still need a ton of work. I’m constantly changing and improving things as I go, but even in its current state I’ve honestly…
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