Motion Design · Oct 3, 2026
Opus 5.5 Feels Creative
Opus 5.5 Feels Creative by Aznshorty13, credited to Claude Opus 5.5. Watch the Motion Design video and visit the original Reddit post.
Aznshorty13u/Aznshorty13
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Ive been working on this game for awhile (3 weeks), built pipelines/tools/context for the agents to use. And ive been having them record my preferences as weve been fine tuning bosses. And then I was wondering if I just gave it a direction and creative freedom how would it do? Was blown away. Ofc had to fine tune somethings, but the theme, feel, and base mechanics were from Opus 5.5. Excited for the future. Tools Details: Stable Audio 3, Codex(Sol 6.1) for Image gen. Prompt I used: this is more vague but can you do some the top touhou bullet hell bosses. kinda want to make another boss. maybe we research record appropriately in the mech pipeline irganized appropriately but xonly make the sandbox html for the curated one. it will be a circle raid boss. i think illl just give you creative freedom. curious and hopeful to hiw you will make a boss to how you wanna do it with circle raid in mind. have the description of the boss and theme too. dontt feel constrained do how you…
The prompt behind it.
The creator has not shared a public prompt. Visit the original post for more about this work.
Video and prompt by Aznshorty13. Original post ↗


