Short Film · Sep 29, 2026
Building Steel Maiden with Claude: weapon design, Unity code, and custom tools
Building Steel Maiden with Claude: weapon design, Unity code, and custom tools by Keicee315. Watch the Short Film video and visit the original Reddit post.
Keicee315u/Keicee315
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I’m the solo developer of Steel Maiden, a two-button action roguelite made in Unity, inspired by One Finger Death Punch. I’m a little under eight months into development. The game combines fast combat with weapon evolutions, relic builds, and characters with unique abilities. There’s a free playable demo on Steam. I spent many years working as a director and art director, collaborating with designers, programmers, and artists. I approach working with Claude in a similar way: I bring the creative direction, discuss ideas, review the results, and give feedback. Here’s how Claude contributes to the project. **Game design:** I discussed the target audience and the game’s direction with **Claude**. We also worked together on weapon concepts and their evolution items. A concrete example is the Lightning Rod weapon and its evolved form, the Tesla Coil. **Claude** designed both. **Claude** also designed all of the relics in the game. I work with **Claude** much as I used to work with…
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Video and prompt by Keicee315. Original post ↗


