Motion Design · Sep 23, 2026
I’m making a portrait strategy game where you build by day, defend at night, then siege the next territory. Does the loop work?
I’m making a portrait strategy game where you build by day, defend at night,… by OkDeal4527. Watch the Motion Design video and visit the original Reddit post.
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Hey, I'd like to present **Haul & Hold** to all of you guys. Fully AI made, with a mix of Fable 5, Fable 5.1, Opus 5, GPT Astra (was very helpful too) Kaykit for most of the assets Godot (Used unity for previous project but wanted to try something new) You choose a territory on the campaign map, dive into that biome, and gather wood, stone and food to build a village before night falls. Raiders attack at night. If you survive and grow your army, you can leave your walls, cross into the next territory and attack its village with infantry, archers, catapults and trebuchets. Some parts in the video looks a bit weird (not moving enemies, not moving animals, etc) I agree but it was the easiest way to shoot the video using remotion. I want the campaign map to matter. A rocky territory should still be rocky when you enter it, a winter territory should be covered in snow, and the terrain should change what is easy to gather and where it makes sense to build. The game is still…
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Video and prompt by OkDeal4527. Original post ↗


