3D & Generative · Sep 18, 2026
My IDE + AI copilot, for building / editing / testing and versioning highly programmable 3D assets
My IDE + AI copilot, for building / editing / testing and versioning highly… by mhb_11. Watch the 3D & Generative video and visit the original Reddit post.
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Nowadays, LLMs are making crazy strides in 3D generation. Especially, 'code-native' 3D is getting inflitrated by LLMs because frontier models are rapidly gaining proficiency at spatial awareness and coding. One can surmise code is eating 3D and 5 years down the line, the landscape we see now will have undergone a fundamental shifted. With that in mind, I've built a dedicated IDE specifically for managing, testing, and versioning such code-native 3D projects. You simply connect your own Claude or OpenAI subscription to use it. Currently it's compatible with GLB format assets. I'm integrating NURBS (Rhino3D) and URDF (Robotic simulations) next. Project landing page: [https://nova3d.xyz](https://nova3d.xyz) (Click "Open Studio" in the top right). **Features:** * The IDE builds assets as functional assembly graphs. It exposes an outliner tree with distinct, addressable sub-component nodes (instead of collapsing them into a single monolithic mesh). * Has built-in version control…
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