3D & Generative · Sep 17, 2026
600 KB WebGL shooter made with the $20 Claude Code plan in a month (Opus 4.6)
600 KB WebGL shooter made with the $20 Claude Code… by c35683, credited to Claude Opus 4.6. Watch the 3D & Generative video and visit the original Reddit post.
c35683u/c35683
View on RedditOpen the original Reddit post for the version with sound.
A little contrast to all the Fable/Astra posts. Say hello to, uh... Quank? **Some important details:** * The game is 100% javascript+WebGL, which means it acts as its own source code, and runs entirely on the front end * It's more polished than the footage shows at this point, but I wanted to show a version done over around a month in total (with breaks) * It uses a sector system similar to Doom or Duke Nukem 3d, which heavily optimizes rendering geometry and allows for features like mirrors and non-Euclidean levels * The 600 KB size applies to a minified version, otherwise it's around 2 MB * **I'm planning on open sourcing the game and the level editor once it's done** **What's vibe-coded:** * Most of the game, including the sector-based rendering engine (although some parts are based on very specific instructions) * Enemy models, rigging and animations (with small manual edits) * The level editor and model visualizer **What's done manually:** * Parameter and flag tweaks (e.g.…
The prompt behind it.
The creator has not shared a public prompt. Visit the original post for more about this work.
Video and prompt by c35683. Original post ↗


