Short Film · Sep 12, 2026

Chicken coop simulator game in Claude using UE 5.8 using real motions from the robote

Chicken coop simulator game in Claude using UE 5.8 using real motions… by Exciting-Persimmon24. Watch the Short Film video and visit the original Reddit post.

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9 net upvotes on Reddit, checked Oct 7, 2026

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From the creator’s post · Exciting-Persimmon24 on Reddit
Short version: the “chickens” aren’t animated. Each one is a Microduck biped running an ONNX walking policy I trained in MuJoCo, so the wobble you see is a real robot gait, not keyframes. Claude assembled most of the scene around them through an MCP server running inside the editor. Why I built it I needed a stress test. A walking policy looks fine when one robot is alone on flat ground. I wanted to know what happens with \[N\] of them crowding a feeder, bumping each other, and getting shoved off balance — and a coop is a cheap excuse to get dozens of agents doing exactly that. The game part came second, honestly. How it works • Policy trained in MuJoCo on a single RTX 3090 Ti, 4096 parallel envs. • Exported to ONNX, inference runs in-engine in UE 5.8. Every bird ticks the same network with its own observation vector. • The feeder is just a goal position. The policy handles locomotion, a thin steering layer on top handles who goes where and stops them from stacking…
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