3D & Generative · Sep 11, 2026
I made an 'IDE for 3D'. It's a workspace where you plug your own Claude/Codex as a Copilot to make editable, animation-ready 3D assets
I made an 'IDE for 3D'. It's a workspace where you plug your own Claude/Codex… by mhb_11. Watch the 3D & Generative video and visit the original Reddit post.
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**Background:** These days LLMS are making crazy strides in 3D generation. A lot of 3D being generated is now following a 'code-native' approach, instead of the typical AI diffusion models. I.e. an LLM generates code, which then compiles as a 3D object. This technique ensures the 3D object generated is highly programmable. It can be readily animated, has a perfect hierarchical structure, and has articulated hinges/sockets. It's not a "monolithic blob", and you can just regenerate one small part of it if you didn't like it, instead of redoing the whole object. These are powerful ideas. **What I made:** I made an IDE for all your 'code-native' 3D projects. Think of it as a studio where you connect your Claude or Codex as a copilot, and generate instantly animate-able 3D objects with full part-aware hierarchies. Website: [https://nova3d.xyz](https://nova3d.xyz) Try the studio directly: [https://studio.nova3d.xyz](https://studio.nova3d.xyz) It's based on PlayCanvas, the…
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