Motion Design · Jul 28, 2026
People liked my desert, so here's a waterbending demo!
People liked my desert, so here's a waterbending demo! by Any-Reputation8118, credited to Claude Opus 5. Watch the Motion Design video, explore the shared…
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I built **SNOWFLOW**, a browser-based WebGPU graphics demo focused on deformable snow, atmospheric lighting, water-inspired spells, and snow surfing. The snow surface reacts persistently to footsteps, movement, and spells - creating trenches, raised berms, compressed snow, ice, and trails that gradually refill. It also includes procedural terrain, cloth simulation, dynamic spell lighting, particle effects, and a third-person snow-surf system. **Claude Code with Opus 5** handled the project end to end: planning the architecture, writing the Babylon.js and WGSL systems, profiling performance, iterating from screenshots, and documenting technical decisions. The whole project was built from the implementation brief rather than an existing starter project. It took me around 9 hours and \~4m tokens (not counting cached ones). **You can try it on a WebGPU-capable computer here**: [https://snowflow-lilac.vercel.app/](https://snowflow-lilac.vercel.app/) F1 - settings WASD - movement…
The prompt behind it.
Original prompt
is a defect, not a stepping stone. If you can't make a thing look finished, cut it from the frame rather than ship it looking rough. Do not stop at
Video and prompt by Any-Reputation8118. Original post ↗


