Motion Design · Jul 20, 2026
Updates to Lorebound, based on community feedback
Updates to Lorebound, based on community feedback by cumbiaowl. Watch the Motion Design video and visit the original Reddit post.
cumbiaowlu/cumbiaowl
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Hey all, I posted about Lorebound about a week ago. Free to play at [https://lorebound.gg](https://lorebound.gg) It's a silly take on ARPG games. Think Polytopia meets Diablo. I got some feedback on the game (THANKS!) and I made some major updates: * Updated camera and champion movement to get away from a bad situation faster * No camera shake when you get hit * Attack swing sounds * More quests, higher rewards I'm a solo-dev using Claude Code and other tools. Claude does the coding, I come up with the story, timeline, quests, dialogue, and more. **The hard part:** authoring and story-telling. This is rough and takes 80% of my time. I think I have a groove going operationally: * Fable, Opus and Sonnet for dev * Supabase, Vercel, Three.js, WebGL * JIRA for backlog, Claude prompts, Claude model assigned depending issue complexity * Claude routines to automate development * And more... Happy to answer any questions on how I'm building this. Would also love to get more feedback!
The prompt behind it.
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Video and prompt by cumbiaowl. Original post ↗


