3D & Generative · Jul 19, 2026
A vibe-coded Three.js MMO became an open-source community project — come build with us
A vibe-coded Three.js MMO became an open-source community project —… by Ok_Discussion_3182. Watch the 3D & Generative video and visit the original Reddit post.
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**World of ClaudeCraft** began as a vibe-coding experiment built with Fable by [Levy Street](https://levystreet.com/): could an ambitious idea become a real, playable browser MMO? It kept growing—and the community started running with it. Levy Street still leads the project and its development, but World of ClaudeCraft is now very much a **community-driven, open-source project**. Contributors are helping shape the rendering, gameplay, performance, accessibility, translations, infrastructure, and future direction of the game. Today it’s a free, playable classic-style MMO built with Three.js, TypeScript, and Vite. It includes offline and online play, an authoritative multiplayer server, nine classes, quests, dungeons, PvP, professions, weather, and a shared persistent world. Some of the Three.js work includes: * Chunked terrain with LOD and PBR splat materials * Instanced and merged foliage, props, and world geometry * Adaptive render budgets and crowd LOD * Pooled spell effects,…
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