Product & UI · May 1, 2026
I've been in game dev for over 20 years and just tried vibecoding a production-quality competitive multiplayer .io game in 30 days. Here's the honest breakdown.
I've been in game dev for over 20 years and just… by soxpqn, credited to Claude Opus 4.6. Watch the Product & UI video and visit the original Reddit post.
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**The project:** [nodecontrol.gg](https://nodecontrol.gg) : a competitive multiplayer territory-control .io game set inside a neural network. Free, browser, no install. Built for Vibe Jam 2026. **The build:** 30 days, solo + Claude. Now live in production: 4-region anycast, mobile support, telemetry, in-game help, FTUE. # Stack * **Client:** Three.js (WebGL), vanilla JS, single HTML entry, all visuals procedural (zero external assets: no models, no textures, no sprite sheets). * **Server:** Node.js + `ws` (WebSocket), authoritative game state, 60Hz tick. * **Audio:** All sound effects are procedurally synthesized via the Web Audio API, down to the boost burnout sweep and the elimination crunches. The BGM itself is external `.ogg` tracks streamed through `HTMLAudioElement`. * **Deploy:** Cloudflare Pages (client, free unlimited bandwidth) + Fly.io 4-region anycast (game server, \~$8/mo). * **AI:** Claude throughout. Roughly 1% Sonnet, 80% Opus 4.6, and 19% Opus 4.7. All of it…
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Video and prompt by soxpqn. Original post ↗


